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DTSTART;VALUE=DATE:20260719
DTEND;VALUE=DATE:20260724
DTSTAMP:20260715T180142Z
CREATED:20260519T174732Z
LAST-MODIFIED:20260715T180142Z
UID:10000039-1784419200-1784851199@aousd.org
SUMMARY:SIGGRAPH 2026
DESCRIPTION:SIGGRAPH 2026 will take place from July 19-23 2026 in Los Angeles. The annual event is the premier conference and exhibition on computer graphics and interactive techniques worldwide.  \nRegister today here. \n\n\n\n\n\nSunday\, July 19\n\n\n\n\n\n\n\n\n\n9:30 AM\n  KEYNOTE\nKeynote: State of the Foundation \nASWF Open Source Days\nASWF\n\n\n\n\n\n10:30 AM\n  SESSION\nOpenVDB: Major Changes to File Format\, NanoVDB and Tools \nASWF Open Source Days\nILM\, NVIDIA\n\n\n\n\n\n11:15 AM\n  SESSION\nWe’re All In This Together: The Making Of Disney and Pixar’s Hoppers \nSIGGRAPH\nPixar\n\n\n\n\n\n2:00 PM\n  LAB\nBeyond 3D: From Real-World Objects to Digital Assets and Physical AI \nSIGGRAPH\nNVIDIA\n\n\n\n\n\n2:40 PM\n  SESSION\nTilted Mipmap Video: OpenAPV in Unreal Engine 5.8 \nASWF Open Source Days\nEpic Games\n\n\n\n\n\n3:45 PM\n  LAB\nHow To Build End-To-End Physical AI Systems for Robots \nSIGGRAPH\nNVIDIA\n\n\n\n\n\n4:05 PM\n  SESSION\nAdvancing Physically Based Rendering in OpenUSD: MaterialX and OpenPBR in Production \nASWF Open Source Days\nNVIDIA\n\n\n\n\n\n4:15 PM\n  SESSION\nBringing Arbitrary MaterialX BSDF Networks To RenderMan XPU \nASWF Open Source Days\nPixar\n\n\n\n\n\n4:25 PM\n  SESSION\nA Reference Renderer for OpenUSD Interoperability \nASWF Open Source Days\nNVIDIA\n\n\n\n\n\n4:45 PM\n  SESSION\nOpenUSD Proposals Across Domains: Challenges and Methodology  \nASWF Open Source Days\nPixar\, NVIDIA\n\n\n\n\n\n5:30 PM\n  RECEPTION       \nBeers of a Feather Evening Reception \nASWF Open Source Days\n\n\n\n\n\n\n\n\n\n\nMonday\, July 20\n\n\n\n\n\n\n\n\n9:00 AM\nKEYNOTE\nSIGGRAPH 2026 Opening Session & SIGGRAPH 2026 Keynote: Lanny Smoot\, Inventions\, Innovations\, and Imagination: Lanny Smoot’s Prolific Path \nSIGGRAPH\nDisney\n\n\n10:00 AM\nBIRDS OF A FEATHER\nUSD\, Hydra\, OpenExec and OpenSubdiv: Pixar’s Open Source Meetup \nSIGGRAPH\nPixar\n\n\n12:00 PM\nBIRDS OF A FEATHER\nASWF Diversity & Inclusion Working Group \nSIGGRAPH\nAOUSD\, ASWF\n\n\n3:45 PM\nKEYNOTE\nNVIDIA Keynote \nSIGGRAPH\nNVIDIA\n\n\n5:30  PM\nRECPTION                                  \nNVIDIA Developer Meetup \nSIGGRAPH\nNVIDIA\n\n\n\n\n\n\n\n\nTuesday\, July 21\n\n\n\n\n\n\n\n\n9:00 AM\nLAB\nHydra in Production \nSIGGRAPH\nPixar\, Autodesk\n\n\n9:00 AM\nSESSION\nWorld Models: The Frontier of Physical AI\, Unlocked By Graphics \nSIGGRAPH\nNVIDIA\n\n\n10:00 AM\nSESSION\nOpenUSD for AI Agents\, Open Models\, and 3D Graphics Pipelines​ \nSIGGRAPH\nNVIDIA\n\n\n10:00 AM\nBIRDS OF A FEATHER\n3D Assets: New features\, Tooling\, and What Comes Next \nSIGGRAPH\nMeta\n\n\n10:15 AM\nLAB\nHands-on Course: Introduction to Slang: The Next-Generation Shading Language \nSIGGRAPH\nNVIDIA\n\n\n10:30 AM\nSESSION\nBuilding SimReady 3D Worlds for Physical AI \nSIGGRAPH\nLightwheel\n\n\n11:30 AM\nSESSION\nHow to Develop a Real-Time 3D Digital Twin for Rapid Engineering Design \nSIGGRAPH\nLightwheel\n\n\n12:00 PM\nLAB\nHands-on Course: Hands-On Machine Learning with Slang: Building High-Performance GPU Inference Pipelines \nSIGGRAPH\nNVIDIA\n\n\n1:00 PM\nSESSION\nCareer Growth in Physical AI: Bringing 3D Graphics Skills into Robotics and Digital Twins \nSIGGRAPH\nNVIDIA\n\n\n2:00 PM\nLAB\nUSD in Production \nSIGGRAPH\nPixar\, Autodesk\n\n\n2:00 PM\nWORKSHOP\nEfficient 3D Content Creation for Immersive Experiences \nSIGGRAPH\nByteDance\n\n\n2:00 PM\nSESSION\nBuilding Physics-Aware\, RTX-Enabled Apps with NVIDIA Omniverse Libraries and AI Agents \nSIGGRAPH\nNVIDIA\n\n\n3:00 PM\nSESSION\nAutonomous Vehicle Simulation Technologies with NuRec\, OmniDreams\, 3D Gaussian \nSIGGRAPH\nNVIDIA\n\n\n4:00 PM\nSESSION\nIntroduction to Newton: Open-Source GPU Physics for Robotics \nSIGGRAPH\nNVIDIA\n\n\n\n\n\n\n\n\nWednesday\, July 22\n\n\n\n\n\n\n\n\n9:00 AM\n   LAB                                            \nNVIDIA Hands-On Lab: Ray Trace Your Way To A Better Life with Omniverse Libraries\, OpenUSD\, Agents\, and You \nSIGGRAPH\nNVIDIA\n\n\n\n\n\n\n\n\n10:15 AM \n  LAB                               \nHands-on Course: Accelerate Robot Learning With NVIDIA Isaac Lab and Newton \nSIGGRAPH\nNVIDIA\n\n\n\n\n\n\n\n\n10:15 AM      \n LAB                                   \nNVIDIA Hands-On Lab: SimReady or Not\, Here Comes Gravity with OpenUSD for Simulation \nSIGGRAPH\nNVIDIA\n\n\n\n\n\n\n\n11:15 PM\nSESSION.                \nToys meet Tech: The Making of Disney and Pixar’s Toy Story 5 \nSIGGRAPH\nPixar\n\n\n\n\n\n12:00 PM \n  LAB\nHands-on Course: Simulating a Dextrous Hand For Robotics With OpenUSD \nSIGGRAPH\nNVIDIA\n\n\n\n\n\n1:45 PM\n SESSION      \nHands-on Course: Debugging USD composition \nSIGGRAPH \nPixar\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n1:45PM\n LAB                               \nNVIDIA Hands-On Lab: Blender\, Oranges\, and OVRTX (Not Your Typical Smoothie) \nSIGGRAPH\nNVIDIA\n\n\n\n\n3:30 PM\n LAB\nNVIDIA Hands-On Lab: Isaac Sim and the Fine Art of Making Your Robot Pick Things Up \nSIGGRAPH\nNVIDIA\n\n\n\n\n4:15 PM\n SESSION       \nBringing The Mandalorian and Grogu to Life: Virtual Production\, Creatures\, and VFX Innovations \nSIGGRAPH\nILM\n\n\n\n\n\n\n\n\n\n\nThursday\, July 23\n\n\n\n\n\n\n\n\n\n10:15 AM\n LAB                                              \nHands-on Course: From 3D Captures to Simulated Digital Environments \nSIGGRAPH\nNVIDIA\n\n\n\n\n\n12:00 PM\n LAB\nHands-on Course: Advance World Simulation With 3D Gaussian Splatting for Large-Scale Environment Reconstruction \nSIGGRAPH\nNVIDIA\n\n\n\n\n\n  \n\n\n\n\n\n\n\n\n\n 
URL:https://aousd.org/event/siggraph-2026/
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