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SIGGRAPH 2026

July 19, 2026 - July 23, 2026

SIGGRAPH 2026 will take place from July 19-23 2026 in Los Angeles. The annual event is the premier conference and exhibition on computer graphics and interactive techniques worldwide. 

Register today here.

Sunday, July 19

9:30 AM   KEYNOTE Keynote: State of the Foundation

ASWF Open Source Days
ASWF

10:30 AM   SESSION OpenVDB: Major Changes to File Format, NanoVDB and Tools

ASWF Open Source Days
ILM, NVIDIA

11:15 AM   SESSION We’re All In This Together: The Making Of Disney and Pixar’s Hoppers

SIGGRAPH
Pixar

2:00 PM   LAB Beyond 3D: From Real-World Objects to Digital Assets and Physical AI

SIGGRAPH
NVIDIA

2:40 PM   SESSION Tilted Mipmap Video: OpenAPV in Unreal Engine 5.8

ASWF Open Source Days
Epic Games

3:45 PM   LAB How To Build End-To-End Physical AI Systems for Robots

SIGGRAPH
NVIDIA

4:05 PM   SESSION Advancing Physically Based Rendering in OpenUSD: MaterialX and OpenPBR in Production

ASWF Open Source Days
NVIDIA

4:15 PM   SESSION Bringing Arbitrary MaterialX BSDF Networks To RenderMan XPU

ASWF Open Source Days
Pixar

4:25 PM   SESSION A Reference Renderer for OpenUSD Interoperability

ASWF Open Source Days
NVIDIA

4:45 PM   SESSION OpenUSD Proposals Across Domains: Challenges and Methodology 

ASWF Open Source Days
Pixar, NVIDIA

5:30 PM   RECEPTION        Beers of a Feather Evening Reception

ASWF Open Source Days

Monday, July 20

9:00 AM KEYNOTE SIGGRAPH 2026 Opening Session & SIGGRAPH 2026 Keynote: Lanny Smoot, Inventions, Innovations, and Imagination: Lanny Smoot’s Prolific Path

SIGGRAPH
Disney

10:00 AM BIRDS OF A FEATHER USD, Hydra, OpenExec and OpenSubdiv: Pixar’s Open Source Meetup

SIGGRAPH
Pixar

12:00 PM BIRDS OF A FEATHER ASWF Diversity & Inclusion Working Group

SIGGRAPH
AOUSD, ASWF

3:45 PM KEYNOTE NVIDIA Keynote

SIGGRAPH
NVIDIA

5:30  PM RECPTION                                   NVIDIA Developer Meetup

SIGGRAPH
NVIDIA

Tuesday, July 21

9:00 AM LAB Hydra in Production

SIGGRAPH
Pixar, Autodesk

9:00 AM SESSION World Models: The Frontier of Physical AI, Unlocked By Graphics

SIGGRAPH
NVIDIA

10:00 AM SESSION OpenUSD for AI Agents, Open Models, and 3D Graphics Pipelines​

SIGGRAPH
NVIDIA

10:00 AM BIRDS OF A FEATHER 3D Assets: New features, Tooling, and What Comes Next

SIGGRAPH
Meta

10:15 AM LAB Hands-on Course: Introduction to Slang: The Next-Generation Shading Language

SIGGRAPH
NVIDIA

10:30 AM SESSION Building SimReady 3D Worlds for Physical AI

SIGGRAPH
Lightwheel

11:30 AM SESSION How to Develop a Real-Time 3D Digital Twin for Rapid Engineering Design

SIGGRAPH
Lightwheel

12:00 PM LAB Hands-on Course: Hands-On Machine Learning with Slang: Building High-Performance GPU Inference Pipelines

SIGGRAPH
NVIDIA

1:00 PM SESSION Career Growth in Physical AI: Bringing 3D Graphics Skills into Robotics and Digital Twins

SIGGRAPH
NVIDIA

2:00 PM LAB USD in Production

SIGGRAPH
Pixar, Autodesk

2:00 PM WORKSHOP Efficient 3D Content Creation for Immersive Experiences

SIGGRAPH
ByteDance

2:00 PM SESSION Building Physics-Aware, RTX-Enabled Apps with NVIDIA Omniverse Libraries and AI Agents

SIGGRAPH
NVIDIA

3:00 PM SESSION Autonomous Vehicle Simulation Technologies with NuRec, OmniDreams, 3D Gaussian

SIGGRAPH
NVIDIA

4:00 PM SESSION Introduction to Newton: Open-Source GPU Physics for Robotics

SIGGRAPH
NVIDIA

Wednesday, July 22

9:00 AM    LAB                                             NVIDIA Hands-On Lab: Ray Trace Your Way To A Better Life with Omniverse Libraries, OpenUSD, Agents, and You

SIGGRAPH
NVIDIA

10:15 AM    LAB                                Hands-on Course: Accelerate Robot Learning With NVIDIA Isaac Lab and Newton

SIGGRAPH
NVIDIA

10:15 AM        LAB                                    NVIDIA Hands-On Lab: SimReady or Not, Here Comes Gravity with OpenUSD for Simulation

SIGGRAPH
NVIDIA

11:15 PM SESSION.                 Toys meet Tech: The Making of Disney and Pixar’s Toy Story 5

SIGGRAPH
Pixar

12:00 PM    LAB Hands-on Course: Simulating a Dextrous Hand For Robotics With OpenUSD

SIGGRAPH
NVIDIA

1:45 PM  SESSION       Hands-on Course: Debugging USD composition

SIGGRAPH

Pixar

1:45PM  LAB                                NVIDIA Hands-On Lab: Blender, Oranges, and OVRTX (Not Your Typical Smoothie)

SIGGRAPH
NVIDIA

3:30 PM  LAB NVIDIA Hands-On Lab: Isaac Sim and the Fine Art of Making Your Robot Pick Things Up

SIGGRAPH
NVIDIA

4:15 PM  SESSION        Bringing The Mandalorian and Grogu to Life: Virtual Production, Creatures, and VFX Innovations

SIGGRAPH
ILM

Thursday, July 23

10:15 AM  LAB                                               Hands-on Course: From 3D Captures to Simulated Digital Environments

SIGGRAPH
NVIDIA

12:00 PM  LAB Hands-on Course: Advance World Simulation With 3D Gaussian Splatting for Large-Scale Environment Reconstruction

SIGGRAPH
NVIDIA

 

 

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