SIGGRAPH 2024 is set to take place from July 28 to August 1 in Denver, Colorado. Renowned as the premier conference and exhibition for computer graphics and interactive techniques, this annual event gathers a global audience of professionals interested in arts and design, gaming and interactive technologies, new advancements, production and animation, and research and education.
Conference Dates: July 28 – August 1
Exhibition Dates: July 30 – August 1
Virtual Access: July 28 – September 1
Register for the conference here.
This year, several Alliance for OpenUSD (AOUSD) members, including Adobe, Ansys, Apple, Autodesk, Epic Games, Meta, NVIDIA, Pixar, SideFX, Sony, and WPP will be presenting on a wide range of topics related to OpenUSD and its applications in the industry. From hands-on labs to in-depth sessions on production pipelines, SIGGRAPH 2024 offers a wealth of opportunities to learn about and engage with OpenUSD technology.
Recommended for You at SIGGRAPH
Tuesday, July 23
MaterialX Virtual Town Hall | Academy Software Foundation – Adobe, Autodesk, Chaos, Lucasfilm, NVIDIA, Pixar | MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers. Join members of the MaterialX Technical Steering Committee as they share recent milestones, including the launch OpenPBR uber shader, future plans, and answer questions from the community from 10 a.m. – 11 a.m. MDT on Tuesday, July 23.
Sunday, July 28
Open Source Days | Academy Software Foundation | Join this leading event dedicated to open source software for visual effects, animation, and digital content creation from 9:30–5:20 p.m. MDT on Sunday, July 28. The main program and virtual town halls are free and open to all interested attendees.
Beers of a Feather Evening Reception | Academy Software Foundation | In conjunction with SIGGRAPH, Academy Software Foundation will also host a Beers of a Feather evening reception at Flight Club from 6:30–8:30 p.m. MDT on July 28 following the Open Source Days programming.
Monday, July 29
NVIDIA CEO Jensen Huang Keynote: AI and Graphics for the New Computing Revolution | NVIDIA | Don’t miss this fireside chat with NVIDIA Founder and CEO Jensen Huang as he discusses how generative AI and accelerated computing are transforming industries on Monday, July 29 from 2:30–3:30 p.m. MDT
AI and the Next Computing Platforms With Jensen Huang and Mark Zuckerberg | Meta, NVIDIA | NVIDIA founder and CEO Jensen Huang and Meta founder and CEO Mark Zuckerberg will discuss the future of graphics and virtual worlds, from how fundamental research is enabling AI breakthroughs to how generative AI and open source will empower developers and creators. They’ll also cover the role of generative AI in building virtual worlds, and virtual worlds for building the next wave of AI and robots, on Monday, July 29 from 4:00–5:00 p.m. MDT
Birds of a Feather: Alliance for OpenUSD + Academy Software Foundation USD Working Group | Academy Software Foundation – Apple, NVIDIA, Pixar | Learn about the liaison agreement between AOUSD and Academy Software Foundation that bridges efforts between these two groups on responding to community needs and standards development for OpenUSD. Join us to hear highlights from the past year followed by networking with the USD community on Monday, July 29 at 12:00–12:50 p.m. MDT.
Birds of a Feather: Seamless Rendering Interchange in OpenUSD | Academy Software Foundation – Adobe, Autodesk, ILM, NVIDIA | Join us to hear from representatives from across the OpenUSD ecosystem about the latest efforts to enable seamless interchange of rendering-specific data in USD on Monday, July 30 from 1:00–1:50 p.m. MDT. This session will focus on materials, lights, and cameras, with updates and discussions from OpenPBR, OpenColorIO, USD Camera Working Group, AOUSD, and more.
Tuesday, July 30
Birds of a Feather: 3D with glTF and Commerce | Khronos Group | Presentations, panels, demos, and attendee discussions on the activities at Khronos in support of 3D content creation including physics, interactivity, scene building and management, content creation pipeline, and others. On July 30 from 8:00–12:00 p.m. MDT.
Metaverse Standards Forum: The Road to an Open Metaverse | Cesium, Metaverse Standards Forum, NVIDIA | A deep dive on activities from the Metaverse Standards Forum, this session will include sub-sessions: “State of 3D Asset Interoperability using USD and glTF” and “State of the Union Panel on the Next Iteration of 3D Web.” It will take place July 30 from 12:00–3:00 p.m. MDT.
OpenUSD Day | Ansys, Apple, Meta, NVIDIA, WPP | Attend a full day of OpenUSD-focused sessions from 8:30–5:00 p.m. MDT on Tuesday, July 30.
Hands-On OpenUSD Labs | NVIDIA | Get practical experience with OpenUSD through hands-on labs on Tuesday, July 30, and Wednesday, July 31.
Sony Imageworks Animation Layout Workflow With Unreal Engine and OpenUSD | Sony Pictures Imageworks | Explore how Sony Imageworks uses Unreal Engine and USD in their new pipeline for Rough Layout on Tuesday, July 30 at 11:07–11:29 am MDT
Autodesk Vision Series: Harnessing OpenUSD and Virtual Production for Efficiency | Dexter Studios | Join Dexter Studios to hear about time-saving technologies they have implemented to optimize their visual effects pipeline. Hear how they leveraged Autodesk Maya and OpenUSD across their creative workflows to reduce their shot work time by 50%. Tuesday, July 30 from 4:00–4:45 p.m. MDT
Wednesday, July 31
Birds of a Feather: USD, Hydra and OpenSubdiv: Pixar’s Open Source Meetup | Pixar – Adobe, AOUSD, Autodesk, Epic Games, Foundry, ILM, Meta, NVIDIA, Remedy, SideFX, Ubisoft, WDAS, Wētā | Join the discussion with developers and users of USD, Hydra, and OpenSubdiv who will showcase the work done in the past year and the plans ahead on Wednesday, July 31, 2:00 – 4:00 p.m. MDT.
Course: USD in Production | Animal Logic, Autodesk, Pixar, SideFX, Walt Disney Animation Studios, Weta FX | Based on real production examples, this Universal Scene Description (USD) course will expand upon best practices for pipeline infrastructure and integration using USD on Wednesday, July 31 from 9:00 am – 12:15 p.m. MDT.
Autodesk Vision Series: Open Standards in Action: VFX Workflow Behind ‘The Creator’ | Fin Design + Effects | Join VFX Supervisor of Fin Design + Effects, Stuart White, to learn how a free-thinking director, liberal use of open standards like OpenUSD, MaterialX, and OCIO, alongside Autodesk Flow Production Tracking and Maya put grease on the digital wheels of the recent major motion picture project, ‘The Creator’. Wednesday, July 31 from 2:00 – 2:45 p.m. MDT
Stay Connected
For a drilldown on the OpenUSD Day schedule and hands-on lab offerings at SIGGRAPH, be sure to check out AOUSD’s SIGGRAPH event page.
To stay up to date on all other events AOUSD will be participating in, check out our event calendar.
You can learn more about OpenUSD in our explainer blog on the framework. For more resources, check out our forum.
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