AOUSD Out and About – Q3 2026 Community Highlights
A Quarter of Momentum Summer moved fast for the AOUSD community. Between new software releases, a packed SIGGRAPH program, and several new members, Q3 2026 highlighted the momentum of the...
A Quarter of Momentum Summer moved fast for the AOUSD community. Between new software releases, a packed SIGGRAPH program, and several new members, Q3 2026 highlighted the momentum of the...
In this edition of the “Meet the Visionary” series, we explore Universal Scene Description (OpenUSD) through the lens of Mindy Li (Business Developer Manager) at XGRIDS. XGRIDS sits at the...
OpenUSD v26.08 is a schema-focused release centered on interoperability and authoring precision across diverse pipelines and industries. Rather than a single headline feature, this release delivers three new foundational schemas...
With new members ByteDance, Huawei, Physicl, and Unity, AOUSD establishes OpenUSD as the foundational 3D data layer across enterprise software, gaming and simulation pipelines Summary AOUSD welcomes ByteDance, Huawei, Physicl,...
OpenUSD v26.05 is a production-focused release centered on reliability and authoring clarity across real pipeline workflows. Rather than a single headline feature, this release combines high-impact improvements across build and...
The Alliance for OpenUSD (AOUSD) today unveiled a strategic expansion of its technical roadmap through the formation of the Characters, Motion, and Interactivity (CMI) Interest Group, alongside the addition of seven new general members: Booz Allen, C-Infinity, Schneider Electric, Mobiltech, Qualcomm Technologies, Inc., SGDL Innovation, and XGRIDS.
OpenUSD v26.03 broadens the reach of the ecosystem in two directions at once: toward emerging 3D content formats with a new schema for 3D Gaussian Splats, and toward entirely new deployment targets with WebAssembly build support. Alongside these headline additions, this release delivers a major upgrade to USD's core value resolution engine and continues to…
Authors: Aaron Luk, Nick Porcino We have reached a massive milestone. The OpenUSD Core Specification 1.0 is officially ratified. For those of you who have been following along, you know...
The production-ready open standard aims to end 3D data fragmentation and ensure high-performance composition for planet-scale world-building across animation, digital twins, and simulation. SAN FRANCISCO, Calif. — December 17, 2025...